AI Insights · Timothy · January 2022
Top 5 Drama Games in Peru Q4 2021: Performance Insights
Explore the performance of the top 5 drama games in Peru during Q4 2021, including weekly downloads, revenue, and active users.
In Q4 2021, the top 5 drama games in Peru showcased varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at how these games performed, based on data from Sensor Tower.
Chapters: Interactive Stories saw fluctuating weekly revenue, peaking at around $970 in early October and experiencing its lowest at approximately $404 in late November. Weekly downloads experienced a downward trend from 2.4K to under 1K, before slightly rebounding to 1.3K by the end of December. Active users declined from 11.3K at the start of the quarter to a low of 7.5K, before ending the quarter with a slight increase to 8.1K.
Romance Fate: Story & Chapters exhibited significant variations. Weekly revenue peaked at $808 in early November, then dropped to $208 by the end of December. Downloads saw a dramatic rise to 13.3K in mid-November but fell sharply to just 877 by the end of the quarter. Active users mirrored this trend, peaking at 16.6K in mid-November before dropping to around 3.9K by the end of December.
Journeys: Romance Stories showed a consistent upward trend in revenue, reaching $711 in early November before settling at $287 by the end of December. Downloads peaked at 12.3K in early November, with a gradual decline to around 5.1K by the end of the quarter. Active users saw a peak of 36.5K in early November, tapering off to about 20.6K by the end of December.
Time Princess: Pearl Girl experienced a steady increase in weekly revenue, peaking at $603 in late December. Downloads remained low throughout the quarter, with a notable spike to 1.3K in the final week of December. Active users fluctuated, peaking at 11.5K by the end of the quarter.
Kiss Kiss: Spin the Bottle had a consistent increase in revenue, peaking at $631 in early December. Downloads showed a steady upward trend, reaching 5.2K by the end of December. Active users remained relatively stable, peaking at 95.1K in late November before slightly decreasing to 90.6K by the end of the quarter.
For more detailed insights on these games and their performance, visit Sensor Tower.